Monday, February 9, 2009

Bladerunner was 26 years ago--are we slow?

Check out this story, about an MIT lab creating a "sixth sense" for humans. It seems inevitable to me that this would happen. http://blog.wired.com/business/2009/02/ted-digital-six.html. What are the design implications? How would it change the face of applications and the presentation of A/V material. . . ?



2 comments:

  1. Ubiquitous computing, wearable technology, and sensory experience are the next generation of the fusion of technology. Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. MIT Media Lab have project group, like tangible media, is trying to build a connection between physical world and virtual environment. The seamless interface deal with humans, information, physical computing, and so on.

    Mark Weiser said, “A good tool is an invisible tool. By invisible, I mean that the tool does not intrude on your consciousness; you focus on the task, not the tool.” Invisibility will become the next goal of seamlessly designs. As portable devices known as the extension of human hand, it brings up a social aspect of our daily behavior. Sensory technology will change the way we access information in the future. By using different kinds of cognitive machine, users are able have new experience. Sharon Oviatt and Philip Cohen, honorable practicians in multimodal technology, said, “During multimodal communication, we speak, shift eye gaze, gesture, and move in a powerful flow of communication that bears little resemblance to the discrete keyboard and mouse clicks entered sequentially with a graphical user interface.” For the future interface application, one could imagine the possibility and uncertainty that created by computing technology. However, the technology itself will bring up the issue like privacy and public. People in video who use portable device in the market have to find the boundary of legal and illegal as it effects the competition of merchants. For anyone who is going to design the next wave of functionalities and connectivity, the challenge is: where is the architecture open and where is it closed? How and when do we make transition between open and closed architectures?

    Reference:

    Tangible Media Group

    http://tangible.media.mit.edu/

    A book about Ubiquitous computing

    http://books.google.com/books?id=noMNgMcZvL0C&printsec=frontcover&dq=Everyware&ei=N1CbScXtMpWyyQTz85kH

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  2. We are rushing into an era which will redefine our existence as humans and the existence of the world that we are part of.

    At the 2007 EG conference, Kevin Kelly talked about the embodiment of the Internet, the computers and the microchips. According to his words, at some point the everyday objects, including our body will function as microchips containers.

    This virtual keyboard project is another attempt to cross the borders between the technology and our body, the embodiment of the keyboard. This specific keyboard yet very far of being a technological success. But we are defiantly heading towards a much more successful technological embodiment.
    But do we really need it? How the embodiment world will feel like? Will we be still feeling creatures? Does sometimes we racing the technology without a real need for it?
    Unfortunately, I don't have any answers to these questions and I guess the only choice is just to live through it.

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